Storytellers and players may assume that any spirit has these Charms. If a spirit does not have one of these abilities, either it has been weakened, or it is the subject of a punishment from its patrons.
The following are examples of Charms that a variety of different spirits possess.
- Cleanse the Blight
- Control Electrical Systems
- Create Fires
- Create Wind
- Open Moon Bridge
- Shatter Glass
- Short Out
- Swift Flight
The Wyrm grants these Charms to its minions. Beings allied to Gaia, including most werewolves, cannot (and would not) learn Gifts related to these Charms.
These Charms are granted to spirits by the Weaver. They involve spinning and strengthening the Pattern Web. Spirits with these Charms may also use their Airt Sense to navigate the Pattern Web.