Rite of Blood Kin (Rank 3)Edit
Finding friends in an unfriendly world can be a challenging and even dangerous task. This rite discovers any Kinfolk unknown to the werewolf. Any Garou undergoing this rite enters a hypnotic state wherein he whispers the name of his ancient relatives. At the end of this lengthy rite, the identities of his existing Kinfolk are mystically added to the list. The rite, however, cannot tell the Garou anything about the disposition of the Kinfolk; nether does it reveal Wyrm-taint or other supernatural influence.
The ritemaster need only make sure that the questing Garou remains calm upon entering the trance. For the rite to be successful, nothing can disturb the ritualist's concentration. At the end of the rite, the questing Garou rolls his Wits + Empathy (difficulty 5). Each success makes clear the identity of one previously unknown Kinfolk within 100 miles of the Garou.
Source: 2nd ed Werewolf Player's Guide