Troubleseeker (Rank 2)Edit

The Harbingers are noted for their intuitive ability to find trouble or Wyrm-corruption, no matter how well hidden. They sometimes appear from nowhere, just "happening across" some problem or threat. This Gift allows a Harbinger to discover trouble without really searching for it - he just starts down a road and sees where it takes him. Almost invariably, his path crosses some threat that needs seeing to.

Silent Striders of the Harbingers camp learn this Gift.


The Harbinger rolls Perception + Enigmas (difficulty 8). Success indicates that his travels will indirectly but quickly take him to a "trouble spot" of some gravity. Multiple successes on the roll allow the Harbinger to discover more dangerous or subtly hidden threats, at the Storyteller's discretion.

Source: 1st ed Silent Striders Tribebook