Touch of Death (Rank 4)Edit
The Garou can inflict visions of death upon an unsuspecting opponent. Worse, these visions are highly personal premonitions of the opponent's untimely demise, as if someone "had walked over his grave." The fear this creates is paralyzing; in the worst cases, the victim falls catatonic and cannot be revived for days. On recovery, the stricken individual cannot remember details of what so terrified him, simply that it involved his death. Victims who survived the encounter with the Eater of the Dead are forever marked with a white lock or patch of hair. This Gift is taught by a death-spirit.
Silent Striders of the Eaters of the Dead camp learn this Gift.
The Garou must touch her victim; the player rolls Dexterity + Brawl if in combat, Dexterity + Stealth if sneaking up unnoticed, or Manipulation + Subterfuge if casually touching him in the course of conversation. On success, the player spends two points of Gnosis and rolls Manipulation + Occult (difficulty of the victim's Willpower). If the Eater of the Dead achieves more successes than the target has Willpower, the victim becomes catatonic with fear. If the successes are fewer than the target's Willpower, the target suffers a -1 penalty to all dice pools for each success due to the debilitating fear. In both cases, the successes are eliminated at a rate of one per day - a catatonic victim does not awaken until all of the initial successes are eliminated. Vampires and other undead are unharmed by this Gift - they simply remember what has already happened to them.
Sources: 2nd ed Werewolf Player's Guide, Silent Striders Tribebook Revised