The Crawling Hand (Rank 4)Edit
The Garou can detach his hand, allowing it to crawl off and perform tasks (such as untying his bonds). A Lizard Spirit teaches this Gift.
Roll Dexterity + Primal-Urge (difficulty 9). The Garou must concentrate for this hand to act, and must allocate at least one die from the character's Dice Pool to the hand per turn. To perform fine manual tasks, the Garou must lend his Dexterity + Athletics Dice Pool to the hand, in any amount he chooses. The character must retrieve his hand before the end of the scene or it cannot be reconnected: he must regenerate another (as if he lost four aggravated Health Levels, but they "heal" at a rate of one per week). The range the hand may travel from the body is equal to the Garou's Wits x 3 in yards.
Source: 1st ed Werewolf Player's Guide