Sense the Unnatural (Rank 2) Edit
The werewolf can sense any unnatural presence and determine its approximate strength and type. Supernatural presences can include magic, spirits, the Wyrm, Wraiths and Vampires, although it won't pick them out specifically as such. The werewolf may sense a person plagued by hauntings as easily as a ghost. Any spirit servant of Gaia can teach this Gift.
Swara Bastet may learn this Gift at Rank 2.
Fianna of the Tuatha de Fionn camp may learn this Gift. The Tuatha de Fionn have long delved into magic and have gained the ability to sense its presence.
The player rolls Perception + Enigmas. The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation, though. For instance, a vampire might smell of old blood, of fear, of rotten flesh, of fresh meat or of whatever else the Storyteller finds appropriate. Interpreting the information properly might require an Intelligence + Occult roll (Storyteller's option).
Sources: 3rd ed WWtA Corebook, 1st ed Fianna Tribebook, Player's Guide to Changing Breeds