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The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm's influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8. Vampires register as Wyrm-tainted, save those with Humanity Traits of 7 or higher.
 
The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm's influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8. Vampires register as Wyrm-tainted, save those with Humanity Traits of 7 or higher.
 
''Sources: 3rd ed WWtA Corebook, Bastet Breedbook, Mokole Breedbook''
 
   
 
''Other terms for this gift are: [[Gift: Sense Unmaker's Hand|Sense Unmaker's Hand]], Sense Dissolver''
 
''Other terms for this gift are: [[Gift: Sense Unmaker's Hand|Sense Unmaker's Hand]], Sense Dissolver''
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''Sources: 2nd & 3rd ed WWtA Corebook, Bastet Breedbook, Mokole Breedbook''
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[[Category:Garou Gifts|Sense Wyrm]]
 
[[Category:Garou Metis Gifts|Sense Wyrm]]
 
[[Category:Black Fury Gifts|Sense Wyrm]]
 
[[Category:Black Fury Gifts|Sense Wyrm]]
 
[[Category:Silent Strider Gifts|Sense Wyrm]]
 
[[Category:Silent Strider Gifts|Sense Wyrm]]
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[[Category:Theurge Gifts|Sense Wyrm]]
 
[[Category:Theurge Gifts|Sense Wyrm]]
 
[[Category:Mokole Gifts|Sense Wyrm]]
 
[[Category:Mokole Gifts|Sense Wyrm]]
[[Category:Garou Gifts|Sense Wyrm]]
 
[[Category:Garou Metis Gifts|Sense Wyrm]]
 

Revision as of 04:14, 7 December 2009

Sense Wyrm (Rank 1)

The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eaten tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.

System

The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm's influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8. Vampires register as Wyrm-tainted, save those with Humanity Traits of 7 or higher.

Other terms for this gift are: Sense Unmaker's Hand, Sense Dissolver

Sources: 2nd & 3rd ed WWtA Corebook, Bastet Breedbook, Mokole Breedbook