Riot (Rank 5)
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This Gift summons a horde of malevolent spirits to provoke the inhabitants of a city into violent rioting. The Gift plays on the hatred and fear of the down-and-outs of the city: the homeless, the poor and even stray animals. The Gnawer can direct the riot to a degree, but such things tend to escalate, and the Garou has no power to stop the riot from doing so. A rat-spirit teaches this Gift.
System
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The player spends one Gnosis point and rolls Wits + Subterfuge (difficulty 8). If successful, the spirits direct their hosts against a target of the Garou's choice. The different hosts, however, will not necessarily work together - they may even begin to fight each other as the mob mentality takes over. The number of successes determines the area affected.
Successes | Extent |
---|---|
One | Building |
Two | Block |
Three | Neighborhood |
Four | District (the South Side, etc.) |
Five | Entire City |
Source: 3rd ed WWtA Corebook