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:'''3 Points'''
 
:'''3 Points'''
 
:The fomor's saliva is a pustulent blue, poisonous foam.
 
:The fomor's saliva is a pustulent blue, poisonous foam.
 
:'''System:'''
:'''System:''' The fomor must first inflict at least one Health Level of damage on a target through a bite attack. The poison inflicts Stamina + 2 aggravated damage; this damage cannot be soaked. (The Fianna [[Gift: Resist Toxin]] will prevent the poison damage.)
 
 
===Voice of the Wyrm===
 
:'''4 Points'''
 
:The fomor's tongue is long and slug-like, and the fomor may speak in the Wyrm's own language.
 
:'''System:''' When the fomor chants the vile syllables of the Dark Litany, all in hearing range (save Wyrm creatures) must make a Willpower roll (difficulty 8) or lose half their Gnosis points. This Power may only be used on a given victim once per encounter. The tongue may also lick opponents in close combat, inflicting two dice of damage.
 
 
===Wall Walking===
 
:'''4 Points'''
 
:The fomor's hands and feet are sticky, allowing him to run on sheer surfaces as easily as he can move on flat ground.
 
:'''System:''' No roll is normally required to walk walls, but a Dexterity + Athletics roll may be required in combat situations, to retain hold on the surface. This roll may be necessary if the surface is particularly difficult (e.g., wet glass). Certain surfaces (such as wet ice) are almost totally frictionless and cannot be climbed.
 
 
===Water Breathing===
 
:'''2/5 Points'''
 
:With this simple Power, the fomor may either breathe underwater or (for five points) need not breathe at all. This Power also confers a certain degree of resistance to underwater pressures and decompression problems, although considerable depths or radical changes (going from 500 feet to 30 in less than a minute) will cause some damage.
 
 
===Webbing===
 
:'''5 Points'''
 
:The fomor has a special gland about the size and shape of a football over his abdomen. The organ has an orifice usually above the navel. The organ can be used to create massive amounts of webbing similar to that of a spider. Fomori must learn how to utilize the webbing, making Webmaking a skill. The fomor may use it to seal off things, capture opponents, or to lower himself from high positions.
 
:'''System:''' The webbing has six soak dice and three Health Levels. It is extremely strong and sticky, allowing the fomor to entrap his prey. Entrapped victims must make a Strength roll resisted by the web's Strength of 8. The webbing is thicker than a spider's, almost one inch in diameter, but it is very sheer and hard to see from a distance without a Perception + Alertness roll (difficulty 7).
 
 
===Wings===
 
:'''3/5 Points'''
 
:This obvious Power grants the fomor the ability to fly. The name is a bit misleading. The character does not actually have to have wings, though her player will need a good rationale to purchase non-winged flight. However she moves, she may hover, glide, soar, or float about, depending on the nature of her Power.
 
:'''System:''' For three points, the fomor may fly at up to normal human jogging speed (13 yards/turn). For five, she may cover 20 yards per turn. With effort, winged fliers may push their speed by adding heir Dexterity score to their flight velocity for short bursts.
 
   
 
=Taints=
 
=Taints=
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