(2 point Flaw) (Vampire)
You are extremely territorial, staking (ha ha) out a particular area as your hunting ground and reacting aggressively to trespassers. If another vampire enters your territory uninvited, you must make a frenzy roll. If you fail, you immediately attack the interloper and continue attacking until the intruder is dead of has left your hunting grounds. You are reluctant to leave your territory except in desperate circumstances.
(3 point Flaw) (Garou)
You don't like to leave your territory, nor do you like to have strangers enter it. In fact, you get so nervous and disoriented while outside your territory that you are + 1 on all difficulties. In addition, you must make a frenzy roll to keep yourself from attacking intruders who enter your territory, unless they obtain your permission to do so.