(1 Point Flaw) (Mage)
Reality is slightly stranger for you. Once per game session, the Storyteller will choose one of your Spheres, pick an Effect at random and roll for a bizarre coincidental effect. If the roll succeeds something unusual involving the Sphere will happen for no apparent reason. For instance, Mind 3 could result in a Mage getting a visit from a telepathic dog, picking up Mexican radio stations in his head or hearing stray thoughts from a passing serial killer. If the roll fails, the strangeness passes. If the roll botches, Paradox descends on the Mage, pushing him a little closer towards Quiet.