Willpower % of Population Forgets? Reaction
1 10% Yes Catatonic Fear: The human collapses and whimpers, or perhaps even faints.
2 20% Yes Panic: The human runs in fear, trying to put as much distance between himself and the Garou as possible.
3 18% Yes Disbelief: The human refuses to accept what he sees, and he will likely retreat to a corner and stare at the "hallucination" until it passes.
4 15% Yes Berserk: The human takes some sort of aggressive action, be it firing a gun (he won't have enough presence of mind to reload, however), throwing crockery or even leaping at the "monster."
5 13% Yes Terror: Much like panic, except with more reason. The human will be rational enough to lock doors behind him or to get in a car and flee.
6 10% Yes Conciliatory: The human will try to plead and bargain with the Garou, doing anything possible so as not to get hurt.
7 7% No, but will rationalize Controlled Fear: Perhaps this person is a soldier. Although terrified, he does not panic. The human will flee or fight as appropriate, but remains in control of his actions.
8 5% No, but will rationalize Curiosity: These people are dangerous, because they remember what they saw (more-or-less), and they might well investigate the matter further. Conspiracy theorists and cryptozoologists often fall into this category.
9 1.5% No Bloodlust: In the far reaches of this human's mind, he remembers the depredations of the Garou, and he refuses to take anymore. The human is afraid but angry, and he will remember the Garou and probably even try to hunt it down.
10 .5% No No Reaction: The human is not the slightest bit afraid or bothered by the Garou. Even Kinfolk aren't this stoic, so Garou tend to be very suspicious of such folks.

Creatures affected by the Delirium may roll Wits + Occult at difficulty 7 and add any successes to their ranking on this chart (i.e. getting 3 successes would move them 3 positions higher), at GM discretion.